← Spells

Animal Friendship

5e

5e Level 1 · Enchantment
Level1
SchoolEnchantment
ClassesBard, Druid, Ranger
Casting time1 action
Range30 feet
ComponentsV, S, M (A morsel of food)
Duration24 hours
Saving throwIntelligence

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

Source: SRD 5.1. Attribution: System Reference Document 5.1, Wizards of the Coast, CC-BY-4.0. License: CC-BY-4.0.