← Spells

Blindness/Deafness

5e

5e Level 2 · Necromancy
Level2
SchoolNecromancy
ClassesBard, Cleric, Sorcerer, Warlock, Wizard
Casting time1 action
Range30 feet
ComponentsV
Duration1 minute
Saving throwConstitution

You can blind or deafen a foe. Choose one creature that you can see within range to make a constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a constitution saving throw. On a success, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Source: SRD 5.1. Attribution: System Reference Document 5.1, Wizards of the Coast, CC-BY-4.0. License: CC-BY-4.0.