5e
5e Level 4 · Enchantment| Level | 4 |
|---|---|
| School | Enchantment |
| Classes | Bard, Cleric, Druid, Sorcerer, Wizard |
| Casting time | 1 action |
| Range | 90 feet |
| Components | V, S, M (Three walnut shells) |
| Duration | Concentration, up to 1 minute |
| Saving throw | Wisdom |
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10 foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
| d10 | Behavior |
|---|---|
| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn. |
| 2-6 | The creature doesn’t move or take actions this turn. |
| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
| 9-10 | The creature can act and move normally. |
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
bfrpg
bfrpg Level 4| Level | 4 |
|---|---|
| Classes | Magic User 4 |
| Range | 360' |
| Duration | 2 rounds+1/level |
This spell causes up to 3d6 living creatures within a 30' radius circle around the target point to become confused,making them unable to independently determine what they will do. A saving throw vs. Spells is allowed to resist the effect. Roll on the following table on each subject’s Initiative number each round to see what the subject does.
A confused character who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically retaliates on its next turn, as long as it is still confused when its turn comes.