5e
5e Level 6 · Divination| Level | 6 |
|---|---|
| School | Divination |
| Classes | Bard, Cleric, Druid |
| Casting time | 1minute |
| Range | Self |
| Components | V, S, M (A set of divinatory tools-such as bones, ivory sticks, cards, teeth, or carved runes-worth 100gp and an object from the location you wish to find) |
| Duration | Concentration, up to 24 hours |
This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails. For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
bfrpg
bfrpg Level 6| Level | 6 |
|---|---|
| Classes | Cleric 6 |
| Range | touch |
| Duration | 1 turn/level |
The recipient of this spell can find the shortest, most direct physical route to a specified destination. The caster must have some knowledge about the location; any location the caster has ever visited can be so located, as well as locations described to the caster. Even knowing the name of a location (if it has a name) is enough for this spell to function.
The locale can be outdoors or underground. Find the path works with respect to locations, not objects or creatures. The location must be on the same plane as the caster at the time of casting.
The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to detect secret doors and to know any passwords required. The spell ends when the destination is reached or the duration expires, whichever comes first.