5e
5e Level 2 · Divination| Level | 2 |
|---|---|
| School | Divination |
| Classes | Cleric, Druid, Ranger |
| Casting time | 1 action |
| Range | 120 feet |
| Components | V, S |
| Duration | Instantaneous |
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
bfrpg
bfrpg Level 2| Level | 2 |
|---|---|
| Classes | Cleric 2 |
| Range | 30' |
| Duration | 3 turns |
This spell permits the caster to detect a variety of traps, both mechanical and magical. When the caster moves within 30’ of a trap, he or she will see it glow with a faint greenish-blue aura. The caster is not, however, able to detect certain natural hazards such as quicksand, a sinkhole, or unsafe walls of natural rock. The spell also does not bestow the caster with the knowledge needed to disarm the trap, nor any details about its type or nature.