← Spells

Hold Monster

5e

5e Level 5 · Enchantment
Level5
SchoolEnchantment
ClassesBard, Cleric, Sorcerer, Warlock, Wizard
Casting time1 action
Range90 feet
ComponentsV, S, M (A small piece of iron)
DurationConcentration, up to 1 minute
Saving throwWisdom

Choose a creature you can see within range. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.

At Higher Levels. When you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth. The creatures must be within 30 feet o f each other when you target them.

Source: SRD 5.1. Attribution: System Reference Document 5.1, Wizards of the Coast, CC-BY-4.0. License: CC-BY-4.0.

bfrpg

bfrpg Level 5
Level5
ClassesMagic User 5
Range180'
Duration2d8 turns

This spell functions like hold person, except that it affects any living creature that fails its save vs. Spells.

Source: Basic Fantasy RPG. Attribution: Basic Fantasy Role-Playing Game, Chris Gonnerman / Basic Fantasy Project, CC-BY-SA-4.0. License: CC-BY-SA-4.0.