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Ray of Enfeeblement

5e

5e Level 2 · Necromancy
Level2
SchoolNecromancy
ClassesWarlock, Wizard
Casting time1 action
Range60 feet
ComponentsV, S
DurationConcentration, up to 1 minute
Saving throwStrength

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. At the end of each of the target's turns, it can make a constitution saving throw against the spell. On a success, the spell ends.

Source: SRD 5.1. Attribution: System Reference Document 5.1, Wizards of the Coast, CC-BY-4.0. License: CC-BY-4.0.