5e
5e Level 2 · Transmutation| Level | 2 |
|---|---|
| School | Transmutation |
| Classes | Cleric, Druid, Ranger |
| Casting time | 1 action |
| Range | 150 feet |
| Components | V, S, M (Seven sharp spines or seven twigs cut peak) |
| Duration | Concentration, up to 10 minutes |
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.