← Spells

Sunbeam

5e

5e Level 6 · Evocation
Level6
SchoolEvocation
ClassesDruid, Sorcerer, Wizard
Casting time1 action
RangeSelf
ComponentsV, S, M (A magnifying glass)
DurationConcentration, up to 1 minute
Saving throwConstitution

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.

Source: SRD 5.1. Attribution: System Reference Document 5.1, Wizards of the Coast, CC-BY-4.0. License: CC-BY-4.0.