Spells

Spells collected across rule systems. Each entry carries its own mechanical block and license; pick the variant that matches the game you run.

Reset
Name Level School System
Expeditious Retreat 1 Transmutation 5e
Etherealness 7 Transmutation 5e
Enthrall 2 Enchantment 5e
Entangle 1 Conjuration 5e
Enlarge/Reduce 2 Transmutation 5e
Enhance Ability 2 Transmutation 5e
Eldritch Blast Cantrip Evocation 5e
Earthquake 8 Evocation 5e
ESP 2 bfrpg
Druidcraft Cantrip Transmutation 5e
Dream 5 Illusion 5e
Dominate Person 5 Enchantment 5e
Dominate Monster 8 Enchantment 5e
Dominate Beast 4 Enchantment 5e
Divine Word 7 Evocation 5e
Divine Favor 1 Evocation 5e
Divination 4 Divination 5e
Dispel Magic 3 Abjuration 5e bfrpg
Dispel Evil and Good 5 Abjuration 5e
Dispel Evil 5 bfrpg
Disintegrate 6 Transmutation 5e bfrpg
Disguise Self 1 Illusion 5e
Dimension Door 4 Conjuration 5e bfrpg
Detect Thoughts 2 Divination 5e
Detect Poison and Disease 1 Divination 5e
Detect Magic 1 Divination 5e bfrpg
Detect Invisible 2 bfrpg
Detect Evil and Good 1 Divination 5e
Detect Evil bfrpg
Demiplane 8 Conjuration 5e
Delayed Blast Fireball 7 Evocation 5e
Death Ward 4 Abjuration 5e
Death Spell 6 bfrpg
Daylight 3 Evocation 5e
Darkvision 2 Transmutation 5e bfrpg
Darkness 2 Evocation 5e
Dancing Lights Cantrip Evocation 5e
Cure Wounds 1 Evocation 5e
Cure Serious Wounds 4 bfrpg
Cure Light Wounds 1 bfrpg
Cure Disease 3 bfrpg
Cure Blindness 3 bfrpg
Creation 5 Illusion 5e
Create or Destroy Water 1 Transmutation 5e
Create Water 4 bfrpg
Create Undead 6 Necromancy 5e
Create Food and Water 3 Conjuration 5e
Create Food 5 bfrpg
Counterspell 3 Abjuration 5e
Control Weather 8 Transmutation 5e