Spells

Spells collected across rule systems. Each entry carries its own mechanical block and license; pick the variant that matches the game you run.

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Name Level School System
Commune with Nature 5 Divination 5e
Comprehend Languages 1 Divination 5e
Compulsion 4 Enchantment 5e
Cone of Cold 5 Evocation 5e
Confusion 4 Enchantment 5e bfrpg
Conjure Animals 3 Conjuration 5e
Conjure Celestial 7 Conjuration 5e
Conjure Elemental 5 Conjuration 5e bfrpg
Conjure Fey 6 Conjuration 5e
Conjure Minor Elementals 4 Conjuration 5e
Conjure Woodland Beings 4 Conjuration 5e
Contact Other Plane 5 Divination 5e
Contagion 5 Necromancy 5e
Contingency 6 Evocation 5e
Continual Flame 2 Evocation 5e
Continual Light bfrpg
Control Water 4 Transmutation 5e
Control Weather 8 Transmutation 5e
Counterspell 3 Abjuration 5e
Create Food 5 bfrpg
Create Food and Water 3 Conjuration 5e
Create Undead 6 Necromancy 5e
Create Water 4 bfrpg
Create or Destroy Water 1 Transmutation 5e
Creation 5 Illusion 5e
Cure Blindness 3 bfrpg
Cure Disease 3 bfrpg
Cure Light Wounds 1 bfrpg
Cure Serious Wounds 4 bfrpg
Cure Wounds 1 Evocation 5e
Dancing Lights Cantrip Evocation 5e
Darkness 2 Evocation 5e
Darkvision 2 Transmutation 5e bfrpg
Daylight 3 Evocation 5e
Death Spell 6 bfrpg
Death Ward 4 Abjuration 5e
Delayed Blast Fireball 7 Evocation 5e
Demiplane 8 Conjuration 5e
Detect Evil bfrpg
Detect Evil and Good 1 Divination 5e
Detect Invisible 2 bfrpg
Detect Magic 1 Divination 5e bfrpg
Detect Poison and Disease 1 Divination 5e
Detect Thoughts 2 Divination 5e
Dimension Door 4 Conjuration 5e bfrpg
Disguise Self 1 Illusion 5e
Disintegrate 6 Transmutation 5e bfrpg
Dispel Evil 5 bfrpg
Dispel Evil and Good 5 Abjuration 5e
Dispel Magic 3 Abjuration 5e bfrpg